﻿using System.Collections.Generic;
using UnityEngine;

namespace WorldMapBase
{
    
    
    public static class GlobalValue
    {
        
        
        public static int TREE_LAYER_COLLISION_GRID_SIZE = 1;

        public static float TREE_COLLISION_RADIUS = 2.0f;
        public static Dictionary<int, float> TREE_COLLISION_RADIU_MAP = new Dictionary<int, float>() {
          
        };

        public static Vector3 INVISIBLE_POSITION = new Vector3(-99999,-99999,-99999);

        public readonly static float ShadownHeight = 0.00015f;

        public readonly static float PathLineHeight = 0.01f;
        

    }
}
